Flatzone

Bayonetta

Win Conditions

  • Being able to keep a stock or percent lead helps out a ton. She has a hard time approaching and you can play more defensively.
  • Holding control of center stage helps tremendously since her kill power is reduced and she has to commit if you're shielding.
  • Capitalizing off of any combo starter but not overcommitting. She has a frame 1 air dodge and a counter so be careful of combos that aren't true.

Focus

  • Side B habits and mixups. If you have a good grasp on how she will approach you can punish most attacks.
  • Interactions with shield. She has no good kill throws aside from fthrow at high percents (and usually works on ledge only)
  • Approaches in general. A good read on them will let you rack up damage easily as well as kill. You can upsmash grounded side b OoS to kill.

Neutral

  • Shield a lot. When she rushes in its usually a grab. Spot dodge and smash attack or upb.
  • Side B on shield can be upsmashed or upb'd. Grab at low percents.
  • Dash attack crosses up. UpB works if close enough or just bair OoS if too far.
  • Try to bait out smash attacks or side b.

Disadvantage

Ledge

  • Will probably go for smash attacks. Maybe bair to bait out rolls or jumps. Best to recover really high if possible.
  • Can't wait too long or I'll get down smashed or down tilted.
  • Roll is the most punishable so don't roll too much.
  • Well timed regular getups should lead to punishes when shielding afterwards. Careful of grabs though.
  • Dash attack crosses up on shield which is usually followed up by a side b towards the stage as a mixup.

Juggling

  • Don't dair when shes on the ground or if at high percents. Go offstage or mix up landings.
  • Directional air dodging is really bad.
  • SDI down or down/away lets you get out of her combos pretty easily. Followups are limited though dair will kill at high percents.
  • SDI up may let you up B but you can die if she follows it.
  • SDI aerial side b away? Needs more testing.

Advantage

Ledge

  • Try to call out side b from ledge. Don't stand at ledge too much. Upsmash and nair are good attacks to punish a whiffed side b.
  • Chef works pretty well on ledge. Don't overuse or she will witch time it.
  • She doesn't always snap to ledge so dsmash and ftilt can hit her easily with good timing. She can punish a whiff with side b though.
  • Look out for wall clings she can change her timings up. A dair can deter this.

Offstage

  • When offstage you can bair her pretty easily but it has to be spaced correctly so it won't trade with side b.
  • Dair is very useful. Beats out almost anything unless you misspace it when she up b's.
  • She has a very good recovery in terms of distance so she can go pretty low or high too.

Juggling

  • Usually cant get more than a nair>upair or nair>nair or uair>uair. Don't overcommit to a juggle since she has a good air dodge.
  • Mix up your juggling with empty hops. Chances are she'll throw out a witch time or an airdodge which can lead to a heavier punish.

Misc.

  • Upsmash OoS her side B
  • Fsmash or Dsmash her smash attacks on shield. Especially when using guns after a smash attack. It can reach when you're out of stun range.
  • Nothing to bucket aside from charged bullets. Better than airdodging but don't miss if you're off stage. Bullets aren't very useful on stage.
  • The longer she is in the air using specials the more landing lag she has. Try to capitalize on this.
  • First witch time is the strongest then it stales after each use until she dies. Length of it depends on how well it is timed.
  • Dthrow 9 does't work since she has a frame 1 air dodge.

Stages

Battlefield

  • Combo extensions are invaluable on this stage.
  • You can live longer and it's much harder for her to land.
  • Stage control is much easier to keep on this stage.
  • High blast zone so she can't kill you as early with a combo and more time to get out of it.

Final Destination

  • Neutral stage. Neither character gets much.

Town and City

  • Platform extensions do too much damage or kill
  • Blastzones are close to ledge so I die earlier.
  • I don't get much off platforms on this stage.
  • Large stage makes it easier for her to camp.

Smashville

  • Harder for her to side b
  • Safe from dair under the platform.
  • Harder for her to aerial when under the platform.

Pokemon Stadium 2

  • Decent stage but it's large and gives her space to run.
  • Ledges are close to blast zones so she kills earlier there.
  • Stage control is key here as well though she can use the platforms for mixups.

Yoshi's Story

  • Both characters benefit on this stage. Though you can kill her much earlier than she can kill you if you stay grounded and hold center stage.
  • Avoid platforms since they can get you killed if she combos you off them.
  • Catch landings with up air or nair.

Lylat

  • Side B is really good.
  • Harder to land because of platforms.
  • Harder to land with aerials overall.

Kalos

  • You get to live very long and she has more distance to cover for her combos.
  • She can camp you out since it's a large stage so try to keep a lead.
  • Her kill options are all less effective.