Flatzone

Luigi

Win Conditions

  • Bait out grab
  • Consistent edgeguards
  • Juggling for damage
  • Get offstage as much as possible
  • Force to approach

Focus

  • Up Smash OoS/Up B OoS habits
  • Recovery habits
  • Grab Habits
  • Watch my percents for grab confirms
  • Down b to break combos. Bait and punish it.

Neutral

  • Keep away from him to try to bait out grab
  • Platform camp to rack up damage past around 30
  • Camp out at 0 to avoid 0-death
  • Use anything to get him offstage

Disadvantage:

Ledge

  • Watch out for zair>dair.
  • will throw out active hit boxes to cover ledge options.
  • Can't punish waiting effectivley except with zair.
  • If dtilting or dash attacking ledge then drop down nair will work very well.
  • Don't roll because of grabs, up b, dash attack, etc.
  • Regular getup through zair then up b could work well.

Juggling

  • Can keep you in the air with nair, upair, down b.
  • Don't dair at high percents because of down b invincibility.
  • Best to go offstage to recover.
  • SDI and DI away to get out of combos.

Advantage

Ledge

  • Bacon works very well against him.
  • Dash attack works well to keep him offstage and 2 frame up b.
  • Dair can spike him with a 2frame.
  • Ledgetrump nair or dair.

Offstage

  • Bair works very well. Beats out his side b, just watch out for misfires.
  • Drag down nair and bair can get him low enough to force an option or to kill.
  • Dair if you have a jump and are high enough if needed.
  • If you misread an option go back to ledge to get jump back and go for more bairs.
  • If he gets above you use up-b to get him further offstage.
  • Nair and bair and dair to deal with low recoveries.

Juggling

  • Bad disadvantage in the air. Abuse it with nair, upair, bair, up-b.
  • Doesn't have many options aside from airdodging to get out of juggles.
  • Catch landings with dash attack or bair.
  • Airdodge is laggy and his best option so bait it out and nair it or bair it.
  • Avoid getting too close because of down b. If he's fast falling then nair and if he's at a distance then up air.

Misc.

  • They're going to mash down b out of hitstun. Frame 1 invinicibilty.
  • Watch out for zair, fireball, grab mixups.
  • Don't touch his shield at all.
  • Grab is pretty slow so he can't punish OoS at a distance too well.

Stages:

Battlefield

  • Good for camping plats.
  • Big blast zones.

Final Destination:

  • Always ban.

Town and City

  • Always ban.

Smashville:

  • Good stage overall. Camp under the platform with chef when at an advantage.
  • Good platform to camp at 0%.
  • Platform makes it harder for him to land. Easier to punish up-b.

Pokemon Stadium 2:

  • Pretty neutral. Okay to start here but wouldn't go back. Big blast zones help him more than they help me.

Yoshi's Story:

  • Can be okay for both sides. Both die earlier.
  • Avoid it in general though because of down b, nair, and upair killing earlier.

Lylat:

  • Avoid heavily.
  • Hard to break zone of aerials and grabs and zairs due to low platforms. Very hard to land and take stage control.
  • Can gimp him so he probably won't take you there but always keep in mind.
  • Ledges close to blastzones. Somewhat low ceiling.

Kalos:

  • Platforms good for edgeguarding.
  • Can dair if he's close to the stage while offstage.
  • Higher ceiling so down b and up b won't kill as early.